The Japanese community worked the game out first. The English-speaking community, which got the game two to three years later, did something different: it imported half its knowledge from Hong Kong and Japan, organised the rest around the American export game (a different schedule, a G1 gate, tournaments, an eBay card economy), and wrote its own handbooks. This is that record, recovered from dead fan sites, forums and Sega's own paper, and checked against a byte-level decode of the ROM.
Sister page: What the Japanese community knew, the other wing of this archive. Same method, different game, different scene.
The English sources describe World Edition (Rev A through C) and its 2005 update World Edition EX (Rev D): the export game most Western cabinets actually ran, including most of ours. It is not the game the Japanese wing documents. It has a different race structure, renamed venues, renamed races, a printed earnings gate on the G1, and a scene, an economy and an ending that happened nowhere else.
Two things make this wing's material situation the mirror image of the Japanese one. First, the official record survives almost completely: the entire US operator document set (manuals, bulletins, wiring diagrams, flyers, press releases) is preserved, hash-verified across three independent hosting lineages. The Japanese wing had almost no first-party paper. Second, the community record survives far worse: the central forum is recoverable only through roughly 6,800 Wayback thread captures, the biggest club site lost 43 of its 44 pages, and the deepest strategy sites survive as scattered snapshots. What follows is what could be saved.
None of the period findings here are ours. They belong to the players, handbook authors and stable-site owners named in the sources table below, several of whom are still in the community today. Our contribution is narrow: recovery, provenance, and saying clearly which claims we have since been able to verify in the ROM, and which turned out to be wrong.
A lot of what these players concluded is right. Some of it is wrong. Some of it was one person's guess, quoted onward until it sounded like fact. And unlike the Japanese wing, this record includes Sega's own printed statements, which get their own tag. Every substantive claim carries a status:
| Tag | Meaning |
|---|---|
| Confirmed | We verified it ourselves in the ROM bytes, or in a controlled live test on a cabinet. |
| Official | Sega's own published statement. Authoritative for what Sega said and intended, but marketing copy and FAQs are not a ROM dump, so an official claim is not automatically confirmed. |
| Community claim | A period English source said it. We have not independently verified it. It may still be true. |
| Disputed | Sources conflict. Both sides are named. Treat as unresolved. |
The richest English play-data source, Shety Stables, was run by JJ Kam ("weirdo808"), who also ran the site's "Horse Juicing" service: commercial card editing at $5 a horse. His mechanics explanations remain valuable period understanding; his numbers and achieved-horse examples may reflect edited cards rather than legitimate play. Every Shety-sourced figure on this page carries that caveat implicitly.
These sources describe World Edition Rev A–C and EX (Rev D), plus a little DOC 2000 knowledge that arrived secondhand from Hong Kong. The Japanese sources describe DOC '99, DOC 2000 and DOC 2000 Ver.2. The export game has a different race structure, so numbers do not transfer casually between the two wings.
This is the one place this wing outruns the Japanese one. The Japanese wing works from the writings of people it will likely never find. Here, the people are named where the record names them, or where the project owner has identified them firsthand, and several of them are in the community today.
| Short name | Site | Who | When | What it is good for |
|---|---|---|---|---|
| doc.rbcb.net | the "Derby Owners Cup" forum | founded by Woon Leng, Aug 2003; FAQ corpus by OOP | 2003–13 | The central English hub: Oop's Corner, the Resource Section, the national records table, tournament formats, the trading economy. ~6,800 thread URLs recovered |
| The Handbooks | michaelpule.com/doc | Michael Pule, "the Horse" Stable; today a cabinet host in our own arcade | 2004 | The organised statement of everything the 2004 community knew: Beginners (34 pp), Advanced Addendum (22 pp), Mini (20 pp). Now downloadable, hosted with Michael Pule's permission |
| ExpertDOC | expertdoc.topcities.com | Hong Kong players ("the Hong Kong Boys"), plus Mr.P and Tim Howard | 2002–04 | The upstream source of the internals model, the Great Escape whip charts, the earliest English records |
| DOC Ex Racing | derbyownersclubex.com | Lance Woodrum (proven by 2005 spreadsheet metadata) | 2005–12 | The Addison, Illinois speed-racing club: national records, the EX-era competitive scene, the Super Juicer editing lineage. Long thought almost entirely lost (43 of 44 pages uncrawled); a large part of the club's own working files resurfaced in 2026, see below |
| Shety Stables | shetystables.com | JJ Kam ("weirdo808", today "HaoleBoi") | 2004–22 | The richest play-data site: breeding text, food tables, numeric rosters, jackpot method. Also the Horse Juicing shop. See the standing caveat |
| RUN Stables | derby-owners-club.com | Matt (owner-identified; not resurfaced); "Keep Your Hearts" by Matt Barlow | 2004–07 | The earliest dated food table (Apr 2004), the 16-round schedule, whip points, hearts tables, a card shop |
| The Chicago Site | webstoriches.net/derby | Tommy S (owner-identified); plausibly the "Tommy Sanders" of Sega's brochure, unconfirmed | 2003–06 | The Chicago scene: nationals, player pages, USA location spreadsheets, richei_basics (Richie Perez) |
| DHR Stables | dhrstables.com | "DHR Tony" (Chicago) | 2004–05 | The Chicago tournament scene; helped fine-tune the Tourney Tracking Card |
| ATXStables | atxstables.com | Ted (owner-identified; today runs Virtual Arcades, the scene's video archivist) | 2007–11, then 2021 on | Free horse cards by mail, guides (lost), the Foxwoods venue; later the Rev B footage and card-software demo videos |
| IS Guise | doc.isguise.com | anonymous | 2004–05 | The CPU_Horse_Listing numeric roster; Retirement_Statistics worked breeding examples |
| Nashville club | freewebs.com/docwe-ex | anonymous | ~2007 | The sharpest WE-versus-EX doctrine recovered |
| Ayelis | GameFAQs | Steven Mattison | 2007 | The Relationship Guide v0.6, the one substantial GameFAQs document |
| Sega, official | hitmaker.co.jp · seuservice.com · sega-amusements.co.uk | Sega / Sega Amusements USA and Europe | 1999–2009 | The complete official operator paper trail, the developer's own English FAQ, the EX changelog, the security bulletin, the NTRA license |
| The modern layer | KLOV · Arcade-Projects · reddit · ukVac · GitHub | varjak0 (UK), GXTX (YACardEmu), Gewal (Daniel Gewargis, DOC_Menu), winteriscoming, Bobby Dilley (UK hardware: the SEGA card-reader emulator, JVS and NAOMI tooling) | 2008–26 | The card-format decode, the reader emulators, the restoration recipes, the census of surviving machines, the living memory |
Genuinely independent voices on the same facts, usable for corroboration: the FunTrivia quiz, the freewebs Nashville page, Ayelis's guide, Richie Perez's richei_basics, the official Sega documents, and the 2022-2025 English ROM readings on Arcade-Projects. Raw captures, with source URL, archive snapshot ID and retrieval date, are held in the preservation archive.
The playdata sweep proved the family tree, and it should be kept in mind on every claim below. Most of the English corpus is one river with two springs: the Asian scene, and Sega's own localised paper.
Japanese scene (1999-2001) Sega official (1999-2009)
| |
Hong Kong: expertdoc, Mr.P, hitmaker WE FAQ, brochures,
"Ken Sakagami" Tokyo charts manuals, bulletins
| |
doc.rbcb.net (2003-05): Oop's Corner, Resource Section
|
ONE textual corpus: Shety = HEEHEE = Handbooks = RUN Stables
= IS Guise = dude8901 (shared sentences, shared typos)
|
the long tail: freewebs Nashville, ATXStables, DOC Ex Racing
The physical proof of the Japanese bridge is lovely: the Advanced Handbook's "Tokyo whipping charts" survive as the original Office files, and their metadata names a Japanese author, "Ken Sakagami" (machine name "Thunder", code page 932, one Japanese race label still intact), with the handbook's own honest caveat, "created for DOC2000". The US expert corpus was partly translated Japanese material, and the handbook said so.
This is the section the Japanese archive cannot supply, because it describes a different game.
Community claim The World Edition season is a 16-round rotation. Each round is six races: 1R (a Handicap), 2R, 3R ("Special", higher purse), 4R, 5R, and the round's G1 as race 6. Multiply attested within the main lineage, independently by FunTrivia, and consistent with Sega's own printed race schedule, which runs six races per program with race 6 as the feature. The Japanese versions run the G1 as race 8; no recovered English source even mentions the Japanese 8R structure.
Community claim Disputed on the count The English game's venues, with the community's abbreviations: Eastern City (E.C.), Western Hill (W.H.), Northern Park (N.P.), Central City (C.C.), Southern Park (S.P.), and a sixth venue literally named Sega (SEGA), which hosts the Super Dirt Grand Prix and the season-closing Derby Owners Cup. The official US race schedule names five; the community consistently used six. Whether "Sega" is a sixth venue in the ROM's venue table or a special label on two races is an open ROM check. One nice piece of localisation lore (community claim, via FunTrivia): the Japan Cups run at Eastern City because Eastern City is Tokyo, the "Eastern Capital", renamed.
Official The centerpiece of the official record. The Sega Enterprises, Inc. (USA) World Edition sales brochure (12 pages, NTRA co-branded, c. 2002), page 7, states verbatim:
"A simulated day at the track consists of 6 races. Races 1-5 are open to all comers from debut racers to seasoned, multi-stakes winning champions. Race 6 is reserved for G-1 eligible horses. To qualify for a G-1 race, your horse must have lifetime earnings of $1 million dollars or more."
"$1 million dollars", sic, is Sega's own redundancy. We extracted this text from the primary PDF ourselves in 2026.The community record matches the official one exactly. The Beginner's and Mini Handbooks (2004): "Before you can enter one of the Grade 1 (G1 or 6R) Races you must have at least $1,000,000 of total earnings for your horse." FunTrivia, independently: the horse becomes "Grade 1 Eligible" at $1,000,000. The gate is official and independently preserved by the community; it is not yet confirmed, because we have not located the check in the ROM. That is now a well-motivated, single-afternoon RE target.
Community claim A separate, also earnings-driven rule: every round's 1R is a Handicap race, and the weight is set by total earnings only, "not related to your wins or the number of races" (Shety Q&A). The developer's own English FAQ says the same and adds a number in yen ("every 100 million yen = five to six horse lengths at 1600m"): the FAQ was localised without converting the economy, so the dollar-game conversion is unknown.
Community claim One lineage (RUN Stables, the Mini Handbook, Shety's grid, Oop's Corner), directly checkable against our WE ROM schedule table.
| Rd | G1 | Where | Notes |
|---|---|---|---|
| 1 | Winter Stakes | EC 1600 Dirt | 1st purse 970K |
| 2 | Sprinters Trophy | SP 1200 | |
| 3 | DOC 1000 Guineas | WH 1600 | Mares only; purse 890K |
| 4 | DOC 2000 Guineas | NP 2000 | |
| 5 | Spring Classic | CC 3200 | |
| 6 | American Oaks / Hong Kong Oaks | EC 2400 | Mares only; Hong Kong 6R mode swaps in the Hong Kong Oaks (race option 18) |
| 7 | American Derby / Hong Kong Derby | EC 2400 | 1320K, the richest to that point; Hong Kong 6R mode swaps in the Hong Kong Derby (race option 17) |
| 8 | Summer Grand Prix | WH 2200 | 1300K |
| 9 | Super Dirt Grand Prix | SEGA 2000 Dirt | 1300K |
| 10 | Sprinters Stakes | NP 1200 | |
| 11 | Stayers Stakes | CC 3000 | 1120K |
| 12 | Queen Elizabeth II Cup | CC 2200 | Mares only; the handbook prints "Elizebeth" [sic] |
| 13 | Mile Championship | CC 1600 | |
| 14 | Japan Cup Dirt | EC 2100 Dirt | 1300K |
| 15 | Japan Cup | EC 2400 | 2500K, the season's richest |
| 16 | Derby Owners Cup | SEGA 2400 | the season closer |
The naming is itself a localisation finding: invented American names (American Derby, American Oaks, the DOC Guineas) sit beside retained Japanese ones (Japan Cup, Mile Championship, Queen Elizabeth II Cup). Sega Retro states the mapping explicitly: the Yushun Himba and Tokyo Yushun became the American Oaks and American Derby.
Confirmed The "Hong Kong/American" double-naming that FunTrivia and richei_basics recorded is not a dispute or a dual label, it is a region setting. A World Edition machine put into Hong Kong 6R mode substitutes two of its races for regional variants: the Hong Kong Derby (race option 17) in place of the American Derby (round 7), and the Hong Kong Oaks (race option 18) in place of the American Oaks (round 6). Same slots, same distances and rules, different name, not new races. That is exactly why the period sources saw both names for the same two events.
One engine-shaped claim, repeated across the lineage and worth a rig test: "For some reason, horses run a lot faster in G1's than they do in any other race."
Official The WE brochure: "After your twentieth race, you'll be asked if you want to retire your horse... Eventually your horse will no longer be competitive (this usually occurs between 30-45 races, depending on just how good your horse is)." The UK official site adds: retiring to breed is irreversible.
Community claim Retire at 20 races if breeding is the goal; mares "start slowing down around 28 races", males around 30. Roughly consistent with our own race-driven growth plateau finding (~25 to 30 races), though we frame it as a growth plateau, not a slowdown; the two are not the same claim and should not be merged. The wind-down is signalled by the in-game question "Do you bet the Farm?" around race 35 (Shety).
Confirmed The English community had it exactly right from at least 2003. OOP, on doc.rbcb.net:
"The type of horse you run (Front Runner, Start Dash, Last Spurt, Stretch Runner) is determined by where your Start is. When figuring this out, do not count your Cornering stat. If Start is the highest stat you will be a Front Runner; second highest, Start Dash; third highest, Last Spurt; fourth highest or worse, Stretch Runner."
That is precisely the rule our SH-4 decode recovered: running style is Start's rank among the five non-Corner externals. The corpus also carried the fifth case, Almighty when all are equal, and FunTrivia adds the tie-break ("If the start stat is tied with another stat, Start gets the higher priority"), which matches the Start-wins-ties behaviour in our decode and in the Japanese sources. And there is an official capstone the Japanese wing never had, the developer's own English FAQ, in Sega's voice:
"Front-runner, Start dash, Last spurt, Stretch-runner and Almighty. The horse leg type will be set as Almighty when the grade of five abilities except Corner are same points."
Community, developer and ROM, all three in agreement. This is the strongest-attested mechanic in either wing of the archive.The Japanese scene treated Almighty as the grail and invented banana-pickling to reach it. The English scene knew the same rule and told players to run away. HEEHEE, July 2004: "There is NO effective whipping technique for these horses, so avoid getting them always!!" The English game was a whip-chart culture: a style with no chart was a style with no value. Same rule, opposite doctrine.
Confirmed The English community had it right, with a worked example, by 2003-2004. Oop's Corner, "Retirement Stats":
"Retirement stats are Sire + Dam / 2 (rounded down)... Fixed at birth. No amount of training, foods, or winning will raise an external stat."
The corpus's canonical worked example: Thunder Boy (11 11 4 6 13 11) crossed with Butter Popcorn (9 7 7 11 9 13) always gives 10 9 5 8 11 12.This is the same operation the Japanese community published in June 2000 and the same operation our SH-4 decode found at the foal-build routine: an exact floor average, per stat. But do not count the English statement as a third independent derivation: the English corpus is downstream of the Hong Kong material, which is plausibly downstream of the Japanese scene. Two independent derivations (JP observation, our disassembly) plus one probably inherited restatement (EN) is the honest accounting.
What the English record adds is a myth-kill, from Haynekine, against the belief that racing performance raises breeding stats: "You will never turn a single circle horse into a double circle... That one is still going around here in Hawai'i."
Community claim Two independent lines, internally consistent. The English scene read breeding strength off the four marks, and the numeric sire/dam tables print symbol and number side by side, which resolves the mapping exactly:
| Mark | Value band |
|---|---|
| × X | 1–4 |
| △ Triangle | 5–8 |
| ○ Circle | 9–12 |
| ◎ Double circle | 13–16 |
This is the same hidden 1-to-16 scale the Japanese 16-Step Theory described, with the same off-by-one caution our JP wing documents: treat the 1-to-16 convention as the community's display-side model of a 0-to-63 byte drawn in 16 blocks.
Community claim The cleverest piece of English play-science recovered. Best Right is a CPU benchmark horse that reliably appears in specific 4R races and "pulls all double circles when no players are present". The community, unable to see internals, built a measurement instrument out of him: take a fresh foal from a maxed line, give it exactly two solo trainings with "Cool" results and plain foods, and enter its second race in a 4R where Best Right appears. If your debutant steals Best Right's first- or third-column double circles (Stamina or Sharp), it is a "Jackpot" horse; one stolen circle is a "Mini-Jackpot". The second (Speed) circle "is too strong to steal."
This is the English scene's equivalent of the Japanese "the odds leak the hidden stats" discovery: both communities learned to read the game's own evaluation of hidden state off a public display.
Disputed Best Right's actual numbers: folklore put his internals around 52/60/54; a 2022 Arcade-Projects ROM reading gives 31/53/51. The same modern thread adds a claim new to us and testable: player horses capped at 60 per internal, rewritten back to 60 after each race in non-G1 mode, while CPU horses exceed 60.
Disputed The single most important caution on the community's numeric sire/dam rosters: they do not match the ROM. Arcade-Projects (2022) reads Maple Syrup's externals from the Rev C ROM as 15/3/6/10/4/12, where the Shety/IS Guise table gives 15/4/8/9/5/13. Same shape, different numbers: the 2004 roster was almost certainly observational, read off gauges and breeding results. We publish the community tables only as the community's working model, diffed against our byte-exact WE tables, never as ground truth.
The gaps matter as much as the hits. Nothing recovered in the entire English corpus mentions:
Where the Japanese community was a mechanics-research culture, the English community was a technique and logistics culture: whip charts, schedules, records, tournaments, trading. The deepest western play knowledge that provably existed, the lost binders of "whip charts, feeding values, training payoffs" (BGSO, reddit, 2015), was never published anywhere we could recover.
One of this wing's deliberate assignments: recover the export game's on-screen English, for lining up against the Japanese tables and our ROM strings. Everything below is transcription by period players (community claim as to exactness) unless tagged official. The [sic] marks are preserved deliberately, because the export localisation's errors are themselves findings.
The best birth comment is "Your horse has a bright feature": the in-game misspelling of "bright future", attested first-hand on doc.rbcb.net, where a player who typed "future" was corrected twice:
"It should be 'Dam', 'Jockey' and I am sure it was supposed to be 'Your horse has a bright FUTURE'"
Noting the game also misspells "Dame" and "Jocky". Any published page must quote the game's actual, misspelled string.A partial ladder, roughly worst to best as the community ordered it (order disputed in-thread): "meet your expectation", "your horse really meet your expectation", "your horse has real thoroughbred body", "potential is excellent", "Your horse is a gifted horse", "bright feature"; worst of all is no comment. Compare the Japanese nine-tier ladder on the Japanese wing: same design, different (and rougher) localisation. Character announcements at birth: Imposing = "Your Horse has a Reagal Presence" [sic], Rough = "Your Horse is a naughty Horse". The Honest, Coward and Sloppy birth strings were not recovered.
Community claim Five characters, identified by the farm animation (press and hold in the corral): Imposing (rears up on hind legs), Rough (gives a mule kick), Honest (shakes its head and body), Coward (startled, shimmies), Sloppy (lays down, falls asleep). "Shy" is a FunTrivia decoy, not a sixth character. These are the export names of the Japanese five.
The English care vocabulary, as the menus printed it: Blandish, Praise, Encourage, Flatter, Apologize, Comfort, Hug, Ignore, Leave, Soothe, Psyche Up, Astonish, Scold. Two full response guides survive: Matt Barlow's "Keep Your Hearts" (RUN Stables) and Ayelis's Relationship Guide v0.6 (GameFAQs, 2007). Sample per-character rules, from OOP, who flags his own table as "not Complete, or 100 percent Accurate": every character, "Blandish after 1st G-1 win"; Honest "may be the only horse you can hug", "Do NOT hug after wins"; Imposing "DO NOT flatter when 'confident'", "Scold when 'satisfied'".
"Looks Happy after winning the Race" · "Won the race & returned home Proudly" · "Very Happy to captured a Great victory" [sic] · "Made a few Mistakes but Satisfied" · "Dissapointed After Losing Race" [sic] · "Full of Confidence" · "Bursting with Confidence" · "Angry because you used the whip too Much" · "Fatigued by hard riding style" · "Won the G1 even with strong rivals" · "Doesn't Trust you"
"Grade 1 Eligible" (the $1M gate's on-screen face). "Do you bet the Farm?" (the retirement wind-down question, ~race 35). Training's top grade prints "Great!!"; the community ladder is Great / Cool / Good. The race HUD strings "HORSE CONDITION" and "WHIP EFFECT (LOW)" anchor the whip-chart vocabulary: a "Rocket Start" is whipping from the gate to the letter "H" in HORSE CONDITION, a "Super Start" to the "C", and the "W hit" is a whip timed to the bar falling back to the "w" in "low". Co-op training's target is a "Dead Heat".
The export game forked once, in 2005, and the English community documented the fork from the inside because it happened to them.
Official The segaamusements.com "Derby Owners Club Ex" product page, in Sega's own words: a new race call by Richard Grunder (the Tampa Bay Downs / Canterbury Park announcer), 30 new sires and 30 new dams, tournament software with 3 competition modes, on-screen display of your 6 prior race results, and a new "classic Trumpeter Call to Post" attract audio.
Confirmed EX renamed sires and dams "to make it more difficult to identify the strong breeding pairs." We matched every horse between the decoded Rev C (WE) and Rev D (EX) rosters on its exact stat vector: 36 were renamed (33 unambiguous, 3 where a mare's stats match two EX names), 30 are EX-only additions, and 24 WE horses were dropped. A few examples:
| World Edition | EX | Note |
|---|---|---|
| Butter Popcorn | Layin Back | confirmed exact |
| Ferranti's Folly | SaraBeara | the canonical dirt dam; confirmed exact |
| Peach Girl | Lucky Laurie | community had this pair reversed |
| (not in the WE roster) | Drew's Due, NJT, +28 more | EX-only additions |
EX also handicapped over-developed young horses (the window is internally disputed: "the first three races or so" versus "before 10 races"), and the jackpot definition changed: WE = steal a symbol from Best Right; EX = any symbols drawn in the first race. Version identification, as taught to players: "If you see EX on the screen [at the pre-race logo], you are running EX software."
Community claim Disputed in mechanism All-double-circle horses, breeding grade maxed in every column, "came into existence in Hong Kong": players took DOC 2000 v.2 horses with all-X stats and ran them on World Edition machines, where the stats "went down" past the bottom and wrapped around into all double circles, "based on binary math" (OOP). The cards were then duplicated and sold worldwide on eBay "until present at nearly every location". The claimed properties: DC horses mature much faster, stop responding to training by 5 to 10 races, are indistinguishable from a normal horse by about 20, and cannot be bred onward usefully. OOP's arithmetic on why breeding a DC toward Thunder Boy converges below a native line lands on the corpus's bluntest sentence: "It's a waste of time. And money. Live with it."
And the freewebs Nashville page closes the arc: EX was "the patch released by Sega to stop the Glitch horses that were sold on Ebay", with DC horses handicapped at birth on EX. The underflow mechanism is directly testable against our card byte format. Nothing in the Japanese record describes this, because it is a cross-version phenomenon that required JP cards migrating onto export machines: a Hong Kong artefact, faithfully preserved only in English.
Confirmed At the level of dumped ROM images: World Edition Revs A, B and C differ only in the boot EPROM; all seven mask ROMs are identical. Rev D (EX) changes the boot EPROM plus mask ROMs ic6 and ic7. The entire EX delta (announcer audio, new horses, tournament code) lives in two 128Mb mask ROMs and a boot chip, which lines up with the official changelog. A Rev T flash-ROM test board exists; varjak0 pulled one from a UK machine in 2025.
If the Japanese scene's monument is the 16-Step Theory, the English scene's is the whip chart: a per-distance, per-leg-type schedule of exactly when to whip and when to hold. "The Great Escape", the front-runner meta chart for every distance from 1200 to 3200m, is credited "Thanks to expertdoc in Hong Kong"; Start Dash, Last Spurt and Stretch Runner charts survive per venue. The chart that mattered most, "Wing's Menu", was deliberately withheld ("Yes, I have Wing's Menu.. and No, I'm not going to post it") and is not recovered.
The production template the printed charts were built from was itself recovered: a 2003 spreadsheet whose metadata names the author "gerschsf" and dates it 2003-02-23, two years before the Super Juicer, the earliest dated US-scene analysis tool the archive holds.
Read all of it against our race decode before believing any of it: our confirmed whip findings (one grade-blind whip input, a 16-tick refractory lockout, placement worth nothing at matched whip count) mean the charts cannot work for the reasons the community thought. But the charts prescribe spaced whips at counted intervals, which is exactly what a refractory lockout rewards: the technique may have been right while the theory was wrong. And the sentence every arcade rat needed to hear, from OOP: "If you are losing close races, it is not your horse that is the problem... it is your jockey skills."
The English record documents a complete arc of cheating and countermeasure that this arcade's own anti-cheat work descends from directly.
Official The WE brochure: three US test games averaged over $850 per day; average price per play $1.75; and the number Sega led with, "93% of DOC players are starting their game with an existing DOC card... a figure that is quite simply, off the charts." The NTRA licensed DOC WE as its official interactive video game in 2002. Minnesota's gaming-law enforcement treated DOC WE as a gambling device in 2003; Sega lobbied and won an amendment to the Minnesota Gaming Act legalising it statewide. Official Sega service for the NAOMI DOC machines ended March 31, 2017.
Community claim The player's side of the same economics: "at $2 per race, it'll take about $2000 to build a 20 gen line"; an Austin operator on serious players spending "5 thousand or more dollars over a year".
The English record uniquely documents the game's death, venue by venue. Removals begin 2004-2005 ("Goodbye Vegas DOC"). Dave & Buster's corporate's stated reasons, from employees: lack of play, floor space, and parts shortages, above all cards: "due to cards no longer made... If someone sits down and tries to play it, no card, it just hangs." How the machines died, first-hand, from a D&B Jacksonville employee in 2016:
"we take the parts from the cabinet we might need, cpu, monitor, etc. And we basically just throw the rest out."
The last public US machine left a Dave & Buster's in 2021. In June 2025, "Derby Owners Club is becoming un-extinct": Bragging Rights Amusements, Gainesville FL, put one back on a public floor. The UK today has exactly one running machine, varjak0's year-long restoration, "one of 3 in Europe".
derbyownersclubex.com was thought all but lost, 43 of its 44 pages never crawled. The pages themselves did not come back, but a large part of the club's own working files did, the source material and assets behind the site: the Track Layouts 3D page, the one thing recovered in full, as 58 images off the site's own server; 25 dated 2008 cabinet result-screen photos (22 unique boards after duplicates) from the Addison, Illinois and Lake Station, Indiana venues, the primary evidence behind the records pages (one reads "RESULT OF 6R DOC 2000 GUINEAS", and settles a small mystery, the LW suffix on the national records table is the club owner's own initials); the whip-chart production template; the sale stock as card files; and the intact 2007 editor. The site's national-records "LW" on its own board, in the owner's own hand, is exactly the kind of thing only a primary source returns. Those 22 boards are now transcribed and shown in full: the 2008 record boards.
Plenty is still gone, and "not recovered" is a result, so we say these out loud:
The Japanese wing works from the writings of people it will likely never find. The English wing does not have that excuse. Michael Pule ("the Horse") hosts a cabinet in our own arcade today and can be interviewed about doc.rbcb.net, the handbook sources and the lost database. JJ Kam is alive and known. Ted (ATXStables / Virtual Arcades) is active and archiving. Daniel Gewargis, varjak0, GXTX, Bobby Dilley and the emulation authors are all reachable. Matt of RUN Stables has not resurfaced, and Lance Woodrum himself is out of contact, though his files were preserved. Oral history is the one recovery method the Wayback Machine cannot do.
If you take three things from this page: the export game is its own game, and numbers from the Japanese wing do not transfer without checking which game they describe. Trust the two flagships (leg type, floor-average breeding) and audit everything else, the rosters above all. And read the English record for what it uniquely holds: the official paper, the whip charts, the tournaments, the etiquette, the card economy and its countermeasures, and the end of the venues.
The Japanese scene, given the game first, built instruments and theories. The English scene, given the game second and the answers secondhand, built institutions: handbooks with credit pages, national record tables, tournament rulebooks, etiquette codes, and a forum that linked every stable site on the continent. Both scenes ended the same way, holding cards for machines that were being thrown out the back of a Dave & Buster's. The cards outlived the venues. That is why this archive exists.