Boilerplate, facts, and photography you can use without asking. Everything below is free to publish with credit.
Two home versions did exist, and both are gone: Derby Owners Club Online on PC (Japan only, 2004, servers closed 2006) and Derby Owners Club -Next Furlong- on iOS and Android (Japan only, 2012, closed January 2019). Both were online services rather than games anyone could own, so when they were switched off nothing was left. The arcade game itself never got a console port.
Two details that tend to interest people who know the game. Rev C and Rev D turn out to be identical across all 244 horse records, which settles a long-running argument about whether the later revision quietly changed the roster. It did not. And the Japanese builds differ from the World Edition far more than a translation would: DOC '99 stores a horse in 28 bytes where the World Edition uses 32.
We can read every byte of a horse and still cannot prove the arithmetic that turns those numbers into a finishing order. That maths is not stored as data anywhere. It is processor code, and reading it means disassembling the game's own instructions.
We know where it lives, we have the entry points, and we have thousands of recorded races to test an answer against. What we do not have is the answer. We would rather say so than publish a guess that sounds authoritative. If you know someone who reads SH-4 assembly, that is the single most useful thing anyone could bring to this project right now.
If you link one thing, link the preservation page. It explains why the project exists before it asks anyone for anything.
https://doc.johnreevesiii.com/preservationhttps://doc.johnreevesiii.com/preservation/hardwarehttps://doc.johnreevesiii.com/preservation/softwarehttps://doc.johnreevesiii.com/preservation/onlinehttps://play.johnreevesiii.comhttps://doc.johnreevesiii.com/tools/Free to use with credit. Shot by the project. Click any image for the full resolution file.
Credit as: Derby Owners Club Preservation Project, doc.johnreevesiii.com
This project is community run and there is no advertising. Racing is free for everyone. Members can pay for a workshop of tools we wrote ourselves (breeding and planning software, and a larger stable), which is what pays for the servers and the machines. Sega's game is not the thing being sold, and never has been.
It hosts no game files, and it will not help anyone find them. The online cabinets run on hardware owned by the project. The home Host Pack, which we stopped distributing in August 2026, set up a linked row on your own PC and required you to supply your own game files. It is built on Flycast, which is open source.
If a piece implies otherwise we would genuinely rather correct it before publication than after.
The fastest way to reach the people actually doing this is the Discord. It is also where the community talks, and where you will find people who have owned these machines for years.